In modern electronic music, the rhythm of dubstep–and most club music–typically moves at a brisk 140 beats per minute. Those who are familiar with the club scene would agree that when the music plays hot, the audience lets loose with an overwhelming urge to move and sway with the rhythm as if one entity. The feeling can be difficult to describe to someone who hasn’t been on the dance floor. 140 is a 2D platformer that attempts to re-create this coalesced consciousness without the overpriced ticket rates, sweatiness, and questionable substances. The game blends colorful, abstract visuals and an exciting soundtrack that invites you to solve 140’s secrets by tapping into the heart of the music and moving with the beat.
A pet project of programmer Jeppe Carlsen, who was lead gameplay designer of 2010’s Limbo, 140 takes some cues from Playdead’s macabre indie platformer. And like its cousin, the game unceremoniously drops you into a world fraught with deadly pitfalls and ensnarin…